KLEPTO is a spectator betting game. You control nothing — the thief and the cops are run by the system, like roulette. You bet on what happens, and the outcome is revealed as the run plays out.
The heist
Klepto runs a 12-level heist. On every level he must grab the loot then reach the exit door. Standing guns — FBI agents dug into the walls — and mobile cops fire on him; each hit drains his HP. Grab a medikit and he heals. Reach the exit and the level is cleared; his HP resets for the next one. If his HP hits zero he's BUSTED and the run is over. Any single level can end the run, and clearing all 12 in a row is the hard part — so escaping the whole heist is the jackpot.
Placing bets
The bets
Whole-heist — decided over the entire 12-level run:
Heistmaster — the MEGA-JACKPOT, the rarest win: clear all 12 levels (escape). Its odds are not shown; its live cash-out value climbs as he clears each level — cash out any time for that value.
Kleptomaniac — a jackpot (smaller than the Heistmaster MEGA, so it lands more often): bank a big treasure total AND survive to finish the level you hit it on — you do not need to clear all 12. "Treasure" (the meter) is one combined score of everything he grabs, weighted by worth — each coin counts 1, each jewel 50, and each diamond 200. You win the moment he clears the level where his treasure crosses the target shown on the bet (e.g. 24,000+); loot grabbed in the level he gets busted in doesn't count.
Gem Bond — grab at least the target number of diamonds across the whole heist.
Ringo — grab at least the target number of jewels across the whole heist.
Mint Jagger — grab at least the target number of coins across the whole heist.
Per-level — a fresh bet each level:
Complete Level — reach the exit (no need to grab every chest).
Houdini — clear the level with HP never dropping below 20%.
Lazarus — clear the level after HP has dipped to 10% or lower (a comeback).
Scenic Route — clear the level grabbing only a little loot per step. "Loot per step" = the value of the loot he grabs on the level ÷ the number of tiles he walks to clear it; a low number means he took the long, winding way and picked up little along it. Wins if he clears AND his loot-per-step is at or below the target shown on the bet (e.g. "up to 3 loot per step"). A big-swing longshot — its odds are shown on the bet.
Road Runner — the mirror image: clear the level grabbing a lot of loot per step — a fast, efficient smash-and-grab. Wins if he clears AND his loot-per-step meets or beats the target shown on the bet (e.g. "11+ loot per step"). The big-swing twin of Scenic Route. During play, both show a live loot-per-step bar versus their target.
Loot chests
Every chest rolls a random tier — Wooden / Iron / Silver / Gold — paying a bundle of coins, jewels and diamonds into your haul meter at the top. Richer tiers are rarer; diamonds are the scarcest and most valuable.
Slot line & cash grabs
The 4 windows at the top left are a bonus slot — it's free and pays on top of your bets. On every level a few chests (1 to 4) hide a slot symbol. When Klepto grabs one, the symbol pops out of the chest and flies into the next empty window, in the order he grabs them. The windows clear at the start of every level.
3 in a row — windows 1-2-3 or 2-3-4 — or 4 in a row of the same symbol wins. Only the best line on a level pays.
UPGRADED! If the 4th symbol makes a better line (4 in a row, or a more valuable 3), the win is upgraded to the bigger prize on the spot. The badge shows the new total.
WILD stands in for any symbol. 3 or 4 WILDs pay as Fabergé Eggs.
Cash Grab pays the multiplier stamped on the bag — ×2, ×3 or ×5 — the moment he grabs it. It does not count toward a line.
Every slot win is a multiple of your level stake: what you staked on that level's bets (on level 1 your whole-heist bets count too). The smallest win is ×1. Example: 10 staked on the level and three Mona Lisas pay 100.
No bet on a level, no slot wins on it — the windows fade out. The symbols still drop in, so you'll see what you'd have won.
Wins are paid instantly when the symbol lands, and are only paid for levels he actually plays. No slot wins in free-bet games.
Symbol3 in a row4 in a row
Fabergé Egg×25×250
Mona Lisa×10×40
Pink Diamond×5×15
Diamond Tiara×3×8
Stradivarius×2×5
Golden Idol×2×4
Emerald Necklace×1×3
Ruby Ring×1×2
Golden Goblet×1×2
Pocket Watch×1×2
Cash out
While a level runs, every open bet is listed with its own Cashout button showing what it would pay you right now. That value moves with the action. Tap Cashout once to arm it (the run freezes for a few seconds so you can decide), then tap again to bank it.
Cashout All and Dash (the big green button on top) banks every open bet at once and ends the heist.
PAUSE stops the run for up to 15 seconds while you think. FAST FORWARD (tap twice) plays out the rest of the level quickly.
A per-level bet can be cashed out once its level has started playing. If the server values a bet lower than the button showed (the run moved on), it pays the server value and tells you so.
A bet settles the instant its result is decided: a win pays immediately, pops a badge and leaves the list.
At each level window you can cash out, add bets for the next level, or push on. When the run ends you get a Won / Lost / Cashed Out summary with your net.
Max win per game. A game pays at most its maximum win. The moment everything it has paid (wins, cash-outs, slot wins and cash grabs, in the order they happen) reaches that amount, the game stops with MAX WIN: the payout that reaches it is paid up to the maximum, and every bet not decided by then loses.
The cash bar
The bar above Cashout All and Dash shows how your heist is going.
The number = your net in this game so far: everything you've already won (settled bets + slot wins) − everything you've staked, running bets included. What running bets might pay is never in the number — only what has actually been paid. The fill also shows what your running bets would add if you dashed right now (the gold part).
Red = your running bets are worth less than you staked. Right after the start this is normal: a bet's cash-out value starts a little under its stake. The red fill shows how much of your stake you'd lose by dashing now.Gold = what your running bets would add. Your running bets are worth more than their stake right now: the gold fill is the profit you'd lock in by dashing now. It can still go up or down, so it is not in the number.Green = banked. Won bets and slot wins are already paid, so that part of the fill is solid green and can't be lost. The gold tip after it is what your still-running bets would add if you dashed now.
Example. You stake 100 and the bet is still running. A ×5 Cash Grab pays 500 (banked). The number is 500 − 100 = +400; if that running bet could cash out for 120 right now, the gold part of the fill shows what it would add by dashing.
The money-bag icon points up when you're ahead and down when you're behind.
A profit fills the bar gradually (about a third full at 3× your stake, two thirds at 20×, full at 100×), so a big win still has room to grow.
Auto cash-out
Set a target and the game banks a bet for you the moment its live value reaches it — no need to watch. Open it from the stake / sliders screen. Each bet has its own target:
Jackpots (Kleptomaniac, Heistmaster) — set a cash amount; it auto-cashes the instant the live value reaches that number.
Every other bet — set a %: how far from break-even (your stake) toward the guaranteed win (stake × odds) to bank. 0% cashes just above break-even; 100% waits for the full guaranteed win. Your chosen point is shown as a clean amount on the bet.
Cashout All and Dash — set a total amount; when your combined cashable value reaches it, everything is banked at once (ends the run).
With a target set, the bet shows AC and the amount right inside its Cashout button, with a small bar filling up as the live value climbs toward it.
Auto cash-outs fire at the live play position, so they're priced exactly like a manual cash-out — and they keep working during Autoplay.
Autoplay
Play a batch of games hands-free, re-using the same selected bets and stake every game. Pick how many — 10 / 20 / 100 or a custom number up to 1,000 — and a speed:
Normal — each game plays out on the board as usual.
Fast — skips the play-out: a quick progress bar runs over the board and the game settles on its sealed outcome.
Before it starts you set when it stops:
Loss limit — stops when your net loss since autoplay started reaches it. Autoplay never places a stake that would take you past it. Required when you play with real money.
Single win (optional) — stops after a game that wins at least this amount.
Win limit (optional) — stops when your net win since autoplay started reaches it.
Net counts only money the server has paid out (settled bets, cash-outs, slot wins) minus everything staked since autoplay started — a running bet counts for nothing until it pays. Autoplay also stops on a server error, an expired session, an unavailable game or a balance below the stake, and tells you why. The bar on top shows the game count, your net and the limits while it runs.
Your auto cash-out targets are respected on every game. Manual cash-out is paused while Autoplay runs — tap Stop Autoplay any time to return to manual control.
Game history
The history button lists the games played on this device and browser. For an account with your casino, your casino keeps your full history.
Game history
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Autoplay re-places the bets you have selected, every game. It never places a stake that would take your net loss past the loss limit, and it also stops on a server error, an expired session or a balance below the stake. Net counts only what the server has paid out, minus everything staked since autoplay started. Your auto cash-outs are respected; pause and manual cash-out are disabled while it runs.
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Tap a bet to add it. Tap again to remove it.
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